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In the Oolite build process, in the `common-steps` job the pdf documentation is generated. While not necessary for building and running Oolite, it would be necessary for distrubution.
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Hello,
I wanted to try installing **games-action/oolite** from your repository today, but it depends on `dev-lang/spidermonkey:0`, and the last unslotted version of that package was removed from th…
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If two workflows are running at the same time, it is possible for one workflow to delete the cache of another.
Example: the clearup of all Oolite caches at the end of one job will delete any Oolite…
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**Which expansion is problematic?**
https://wiki.alioth.net/img_auth.php/4/4c/SEX_Drive.oxz
**Describe the problem**
It is compressed at the wrong level.
**To Reproduce**
Download expansion. …
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### Current Situation
We build Oolite and cache the results. If all is well then we move to the build installers step, which then seems to recompile Oolite.
### Desired Outcome
The build installe…
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### Current situation
We try to cache the Oolite build for use in building the installers. These are usable only within the current workflow run. However, they are still stored and take up space in o…
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Each dependency requires certain dlls to be copied into the oolite.app folder. A version bump in a dependency could create a dll with a different name.
Should each dependency have a script to copy …
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Need to use a particular commit and add this version into the hashing.
Will be redundant the pre-patched SDL is moved to a GitHub repository.
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It would be nice to have a "portable" .zip distribution of the game, so that it could be installed without causing any changes to the rest of the environment.
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The cache keys currently hash the dependency folders. If there is no update within them then the cache will not be rebuilt, even if we change the build methodology within the workflow.
The workflow f…