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# Main:
- **Toggling with** `bxt_rpc` **command** [Looks impossible to implement, since game crashes with un-loading RPC)
- **Map name** [Done]
- **Game directory** (thanks @ScriptedSnark for sug…
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Currently players with the highest fps values will respawn the fastest, giving an advantage to higher fps players.
Perhaps base it on 100fps respawn speed.
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Hello I've tried to enable aimbot but it would return "invalid command" on the console
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Crashes on `pseqdesc` here: https://github.com/YaLTeR/BunnymodXT/blob/b27a2733b64ee82ed967e68af9fbe6e6d715d450/BunnymodXT/modules/ClientDLL.cpp#L1087-L1088
```c++
#17 0xe90ff569 in ClientDLL::HO…
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Useful for removing an additional mode of HUD timer from KreedZ plugin in demos.
Example screenshot with the issue:
![20211210044157_1](https://user-images.githubusercontent.com/58108407/14549…
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I can't boot OpenAG system with Amx Modx engine, does OpenAG support amxmodx? I saw that some OpenAG servers have AMXMODX ?
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Chris,
Looks like the files in the master branch, with the exception of requirements.txt, do not correspond to the OpenAGS v.0.2.1 you sent me earlier. As is, when I tried to run it, it returns an…
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Add a crosshair that is rendered by the game itself, instead of using sprite files.
Not only this would make the crosshairs look sharp and clean, but commands for full crosshair customization could a…
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https://github.com/YaLTeR/OpenAG/commit/fe501e725bc7b6deb83ea97a16738b87af5e55f2
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Obviously this would be quite a big change, but something like [ezQuake's independent physics](http://www.ezquake.com/docs/guides/independent-physics.html) would allow players to have unlimited fps wi…