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Hi ben,
I'd like to use Blux but I'm having troubles trying to get it working (openGL as been deactivated in the preferences, the last version of BluxWebViz is present in ~/Documents/Blux).
Usin…
t0m4s updated
3 weeks ago
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I have the WorldWind Java 3D map (OpenGL) working in separate SwingPanel and regular Composable with TextField displayed side-by-side.
The problem is simple to reproduce. When I try to edit any of …
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Hi,
I am currently investigating means for converting a big OpenGL ES 2 based project from Qt 5 to Qt 6 for iOS without sticking with OpenGL. Qt 6 offers a native Metal layer implementation in conj…
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Seems that the latest build from github actions has an issue where changing the 3d renderer does nothing.
Thusly OpenGL mode is seemingly non-functional.
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```
Support for loading, rendering and managing 3D scenes.
I think of primitives like (mesh, material, models, etc) which can be
organizised in some sort of scene management.
To see how it performs…
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```
Support for loading, rendering and managing 3D scenes.
I think of primitives like (mesh, material, models, etc) which can be
organizised in some sort of scene management.
To see how it performs…
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# App summary
- App name: ガンダムブレイカー3 BREAK EDITION
- App serial: PCSG01035
- App version: 1.00
# Vita3K summary
- Version: v0.2.0
- Build number: 3571
- Commit hash: https://github.com/vita3k…
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### Game or games this happens in
***Naruto Shippuden Ultimate Ninja Impact***
***Kingdom Hearts Birth By Sleep***
***Monster Hunter 3rd HD Portable***
***Persona 3 Portable***
### What area …
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I've been having issues when attempting to use OpenGL and their respective shaders. DirectX works fine. Is this something which is viable to support?
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## Bevy version
Whichever Bevy version runs on the website, 0.13.2
## \[Optional\] Relevant system information
Linux, firefox
## What you did
https://bevyengine.org/examples/Shaders/ex…