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kakashidinho
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metalangle
MetalANGLE: OpenGL ES to Metal API translation layer
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[readme] fix confusing word order
#98
tutacat
closed
5 months ago
0
Privacy manifests
#97
s-inagaki923
opened
9 months ago
0
cannot capture view hierarchy
#96
GrahamAsher
opened
9 months ago
0
How to take a snapshot of a MGLKView ?
#95
alfonsotesauro
opened
11 months ago
1
Try to merge gles3-dev
#94
UInt2048
opened
11 months ago
0
Building for visionOS (xrOS)
#93
lirbar
opened
1 year ago
8
Is there a way to draw directly on the front buffer?
#92
s-inagaki923
opened
1 year ago
0
Angle or MetalAngle for iOS
#91
demiantres
opened
1 year ago
2
Does this conversion layer only accept GLES? Not compatible with opengl core?
#90
RIKDXHQ11
opened
1 year ago
1
Thank You
#89
ibboaz
closed
1 year ago
1
Problem with metalangle for ios 13
#88
ibboaz
closed
1 year ago
1
Is MetalANGLE shippable?
#87
ibboaz
opened
2 years ago
1
Any way to know supported iOS versions?
#86
ibboaz
closed
1 year ago
1
Build for mac M1?
#85
wez
opened
2 years ago
7
Disable zoom on startup
#84
Berstanio
closed
2 years ago
2
Would it be better to change MGLXXX to EGLXXX?
#83
wxdut
opened
2 years ago
1
Why don't multiple contexts of the same group share FBOs ?
#82
wxdut
opened
2 years ago
2
Support the latest official angle ?
#81
gslqy
opened
2 years ago
5
Anyway to reduce binary size compiled with bitcode?
#80
myonlylonely
opened
2 years ago
5
Still supported? & Possibly standalone .framework for MGLKit only
#79
hamarb123
opened
2 years ago
1
Build script compatibility with macOS 12 Monterey
#78
Shchvova
closed
2 years ago
0
Undefined symbols for glResolveMultisampleFramebufferAPPLE and _glRenderbufferStorageMultisampleAPPLE
#77
myonlylonely
opened
2 years ago
1
Add Carthage support
#76
AlTavares
opened
2 years ago
0
Question: Easily creating an xcframework to support multiple pltaforms?
#75
MikeHart66
opened
2 years ago
2
Drawing a single point fails Metal validation
#74
levinli303
opened
2 years ago
2
Black screen when linked MetalANGLE on qt using glew.
#73
gslqy
opened
2 years ago
1
Add support for GL_EXT_shader_framebuffer_fetch
#72
s-inagaki923
opened
2 years ago
8
add new release configuration without OpenGLES dependency
#71
kirillp
opened
2 years ago
2
Getting "Framebuffer is incomplete" when trying to update to the latest version
#70
Shchvova
opened
3 years ago
1
Frame Buffer Fetch Extension support
#69
s-inagaki923
opened
3 years ago
2
pixelFormat failed assertion ONLY when running on simulators
#68
lirbar
opened
3 years ago
5
Provide fallback to OpenGLES if Metal is not supported.
#67
Berstanio
closed
3 years ago
0
Mac Catalyst build
#66
mtehver
closed
3 years ago
5
Possible to combine MetalANGLE with GLKit?
#65
Berstanio
closed
3 years ago
2
Multiple Render Targets support
#64
JustFreePirate
opened
3 years ago
6
Mixing Qt 6 metal implementation with MetalAngle
#63
demiantres
opened
3 years ago
7
MGLKitSampleApp_ios9.0 crashes on launch on device running iOS 10.x
#61
mb12
opened
3 years ago
6
GLKView::deleteDrawable equivalent in MGLKView
#60
mb12
opened
3 years ago
1
Forcing MetalAngle/MGLKit to resolve to opengl ES 2.0 (for debugging).
#59
mb12
closed
3 years ago
2
How I can install this?
#58
dortamiguel
opened
3 years ago
6
Header file and link lib
#57
mb12
closed
3 years ago
2
Make `pauseOnWillResignActive` and `resumeOnDidBecomeActive` behavior match GLKit
#56
aab29
closed
3 years ago
3
[question] Failed To call eglInitialize()
#55
petr-pokorny-1
closed
3 years ago
3
scale versus native scale: difference between GLKit and MetalANGLE when display is zoomed
#54
GrahamAsher
opened
3 years ago
4
ES 3.1 When?
#53
devshgraphicsprogramming
opened
3 years ago
3
crash on iOS
#52
wasabia
closed
3 years ago
1
Use weak reference to break the retain cycle between MGLContext and MGLSharegroup
#51
aab29
closed
3 years ago
0
Retain cycle between MGLContext and MGLSharegroup
#50
aab29
closed
3 years ago
2
Set transition style for MGLKViewController in iOS
#49
debuggerD
closed
2 years ago
3
unused variable warning about flippedFragCoord
#48
GrahamAsher
opened
3 years ago
4
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