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I am currently developing some sort of 3D voxel game, but I am struggling to maintain a stable performance.
At first I rendered 1600 cubes (19200 triangles) with 40 fps.
Then I tried to optimize i…
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` scons platform=x11
scons: Reading SConscript files ...
Enabling ALSA
Enabling PulseAudio
Enabling udev support
Checking for C header file mntent.h... yes
scons: done reading SConscript files.
…
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Sorry don't know where else to ask. Can't find the solution in the Wiki and search results of issues with following keywords.
- 'loop'
- 'repeat'
- 'torus'
I want to a function like this issue…
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**Godot version:** 3.1
**OS/device including version:** Windows 10
**Issue description:**
The signal is not documented at all in the [docs](https://docs.godotengine.org/en/3.1/c…
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- informasi TA dari departemen di [sini](https://www.its.ac.id/komputer/id/mahasiswa/tugas-akhir/)
- contoh proposal TA di [sini](https://www.its.ac.id/komputer/wp-content/uploads/sites/28/2018/03/Co…
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Need to add generic ARM NEON detection that will work on android and linux desktops running ARM CPUs
This looks like a good implementation: https://github.com/Auburns/FastNoiseSIMD/pull/32
Would…
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Reference links:
- [blog posts](http://uniblock.tumblr.com/)
- digitalshadow [comparison project](https://github.com/digitalshadow/simplex_comparison/tree/master/NoiseTest)
- reddit [thread](https://w…
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- Use alternatives for simplex noise generation, e.g.
https://www.reddit.com/r/VoxelGameDev/comments/ee94wg/supersimplex_the_better_opensimplex_new_gradient/
- Use interpolation (linear will pro…
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**Godot version:**
Any Version
**OS/device including version:**
Any OS
**Issue description:**
Currently the `OpenSimplexNoise` implementation supports rigid 2/3/4 dimensional noise.
Since …
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**Godot version:**
4.0.dev.custom_build. f65781fe7
**OS/device including version:**
Ubuntu 19.10
**Issue description:**
Backtrace:
```
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7f49f…