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i start applaction and it wont readmy vr i have oculus rift and it wont run keeps doing this
![vrhelp](https://user-images.githubusercontent.com/64048941/79810542-4ca1b380-8341-11ea-93a3-01ff9866d655…
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Currently when tweaking graphics settings of a game I have two options to check whether I've been too far and am hitting reprojection or not:
1. Enable the Steam Performance overlay but it's a pai…
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Hi.
Is there any more documentation towards developers, like what is the architecture of the project and why it was chosen so? I its seems there is not.
I did tinker with the project in vs so i …
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Currently using Windows Mixed Reality and SteamVR. The API is OpenXR via WMR in the Steam VR settings menu. The VR application is Prepar3D. I can open the DesktopPlusUI program just fine but not Deskt…
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On the Vive controllers and the Windows Mixed Reality controllers, listening to SteamVR_Events.InputFocus yields a call whenever the system buttons on these controllers are pressed.
However, this i…
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Did not have this problem before updating to 1.0.0.
Trying to show keyboard in game, not creating an overlay.
Calling ShowKeyboard, which takes no argument for overlay handle, fails to show the keyb…
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Hello,
I'm trying to use this with my Xbox 360 gamepad and it is not responding to any button. Is this a bug or only Vive controls are supported?
Sp4iK updated
7 years ago
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Our VR output was too dark on Linux - as dark as the VR mirror view on Windows. After some testing, we noticed that by setting `keep_3d_linear` to false, the output seems to be correct. We've tested t…
kb173 updated
2 years ago
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Ok, it is working to submit textures with depth, but they have no effect at all. I can intersect and stencil overlay quad layers on the oculus rift sucessfull. But nothing happens in steam VR. Maybe t…
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I had to make some modifications to get `openvr_capi.h` to compile as a C file.
I'd do a pull request but I know the file is autogenerated, so I'll just list the changes here:
- `S_API` macro are usi…