-
Per HVR's feedback this Monday:
**Huawei VR SDK can support One APK for both 3dof and 6dof. But App side needs to do the following:**
1、Android manifest.xlm :
•
-
I have try the track the orientation of the target sphere not just the position.
dv = kp_x * (sphere.position - x) + kd_x * dx I try to use this function to get the position control. It has a good p…
-
I am working on an imu glove that gets the hand and fingers orientation in space it's working very well capturing those orientations with the madgwick filter
but I can't get any position tracking out…
-
There are use cases for not using a built-in full screen mode and instead making the player match the size of the screen -- you can have widgets overlay on top of the player if you need to.
The pro…
-
hello , i would like to thank you for your amazing work ! and i would like to know if it possible to get, in unity , the position a spheres returned by the sensors ? if yes , is there any modification…
-
Hi,
I have downloaded built and deployed your app; the results are a bit "wild" as it were - the displayed attention point on the screen does not well match what I am actually looking at.
Is the…
-
Hi Akram,
We have a floor plan that includes 2 cameras that have an approximate orientation of 90 degrees between them. When creating the floor plan, it shows a miss-alignment of the checkerboard:
![…
-
As I mentioned in #13 , there needs to be a good way to evaluate the quality of the optical tracker position estimation to know whether or not the position should be used to correct the state-space mo…
-
### Tested versions
v4.2.1.stable.mono.official
### System information
Windows 11 Pro 22H2, Meta(Oculus) Quest 2, C#
### Issue description
![scene1](https://github.com/godotengine/godot/a…
-
By restoring orientation matrix it SHOULD be possible to reconstruct a NGL view zoom level and orientation.