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Segfault after about 10 seconds in the particle system demo. Only seems to arise in OSX/Linux (Was originally developed in Windows which didn't seem to care!).
reported by jlnr - thanks!
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### Is your feature request related to a problem? Please describe.
Resonite has an event system that a handful of components I can think of off hand use. For instance, the random event generator and …
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https://docs.vrchat.com/docs/avatar-particle-system-limits
It is an old beta feature that sill works as I currently use it to shutdown users using particle lag and crashers. I used to simply never …
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### Tested versions
- Reproducible in 4.3 stable, 4.4-dev3
- NOT reproducible in 4.2 stable
### System information
Godot v4.3.stable - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 - Appl…
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Hello is it possible a simple particle system example to be added ?
Thanks in advance.
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Low priority, will be used for smoke effects, as well as shooting (maybe some stuff in the menu as well?)
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EDIT: more information as to how to properly reproduce this bug have been discovered, and as such updating the reproduction steps.
### Tested versions
4.4.dev
### System information
Godot …
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The retail muzzleflash system is extremely limited in its capabilities compared to the SCP's particle system, but some of its features can't be replicated with particle effects. Therefore, I'd like to…
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### Tested versions
Godot v4.4.dev (db66bd35a)
Godot v4.3.stable.mono
### System information
Godot v4.4.dev (76a135926) - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicat…
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The particles are flickering and calling the setParticles function freezes the scene, I get 2 - 10 FPS on cpp and 10-15 on HTML5 with 20.000 particles where I get 60FPS with the original BJS.