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Hi, I noticed that when fixedSize parameter is set, increasing the field of view proportionally decreases the labels scale. Is this normal?
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Hi,
Thanks for the amazing work. I have a couple of questions regarding finetuning on custom dataset.
I have already checked the open and closed issues and I did not find the answers there, hence c…
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## Bevy version
0.13
Just in case it doesn't happen for someone - I don't think so, but better save than sorry:
```ignore
` bevy_render::renderer: AdapterInfo { name: "AMD Radeon RX 6700 XT …
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there are several questions:
1. The article does not explicitly encode 3D traffic participants. Due to the lack of constraints, how can we ensure that the generated 3D objects conform to normal log…
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In the example, when changing the camera from perspective to orthographic, tracing does not seem to work, and because of this, the light creates a completely different picture, slightly overexposed an…
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Please introduce a new set of HUD attachment points with perspective rendering capabilities, allowing for HUD objects to have depth and Physically-Based Rendering (PBR) lighting effects on HUD element…
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### Describe your feature request
Hi everyone,
We are currently using and testing BlenderProc @Fraunhofer IOSB for setting up synthetic data creation pipelines in Blender for training visual lan…
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I have:
```json
{"type":"function","function":{"name":"foo","parameters":"bar"}}
{"type":"search","search":{"keyword":"foo"}}
```
I want them to be deserialized into
```rust
#[derive(Dese…
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It seems like lighting of Mesh3d is ignored when orhogonal projection is used, example image:
![image](https://github.com/user-attachments/assets/ce89cd3f-ce7a-4ed9-b75e-bc77053949b6)
With exact…
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I found that when predicting normal maps, especially on the back, it is easy to predict leg bending and tiptoeing, which leads to the generated model appearing suspended or unable to stand properly. B…