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0beqz
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realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
https://realism-effects-obeqz.vercel.app/
MIT License
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Whether to update Threejs to a new version and the current version is experiencing strange noise
#48
aile1997
opened
3 months ago
1
Minimal usage example
#47
hybridherbst
opened
7 months ago
1
Sometimes buffers degradate to black
#46
hybridherbst
opened
7 months ago
0
SSGI Instacned & GPUComputationRenderer support
#45
momentchan
opened
7 months ago
0
getting uvundefined and constructor errors
#44
pranavmalikk
opened
7 months ago
2
Changing color in the material on runtime won't work
#43
benzsuankularb
opened
8 months ago
1
Env maps to goes black for other WebGLRenderer with MeshStandardMaterial.
#42
benzsuankularb
opened
8 months ago
1
SSR status
#41
Supaworst
closed
7 months ago
2
Build via Github Actions and publish up-to-date preview/production deployment builds to npm
#40
jo-chemla
opened
9 months ago
2
fix meshes being visible false, fix noise banding on planes
#39
DanielBelmes
opened
9 months ago
2
realism-effects: Memory leak problem
#38
aile1997
opened
1 year ago
4
fix: depth issue on Android devices
#37
MajorMeerkatThe3rd
closed
7 months ago
2
fix: hbao artefacts caused by negative sqrt
#36
MajorMeerkatThe3rd
opened
1 year ago
1
fix: ao distance value usage
#35
MajorMeerkatThe3rd
opened
1 year ago
2
Using environment map won't work in the MeshStandardMaterial after applied realism effect.
#34
benzsuankularb
closed
7 months ago
1
Vertical objects appear with strange noise
#33
aile1997
opened
1 year ago
1
"doesnt support camera of type "perspectiveCamera"
#32
sdraper69
closed
7 months ago
1
NaN Propogation Error
#31
ManishJu
closed
7 months ago
1
Consistent AO depending on scene scale
#30
MajorMeerkatThe3rd
opened
1 year ago
1
SSGI is not working with some material and texture properities
#29
ronniechoyy
opened
1 year ago
1
EquirectHdrInfoUniform use worker but not disposed in dispose
#28
dongho-shin
opened
1 year ago
3
poissionDenoise.frag compile error if not NORMAL_IN_RGB
#27
Rabbid76
closed
1 year ago
1
fix typo in SSGIOptions
#26
dongho-shin
closed
1 year ago
2
Request for Tutorial or further Documentation/Example
#25
kitaedesigns
opened
1 year ago
1
Anti-Aliasing Bug?
#24
ErdongChen-Andrew
opened
1 year ago
2
VelocityDepthNormalMaterial incompatible with TransformControls from Three
#23
Nek
opened
1 year ago
1
Support for mobile devices
#22
MajorMeerkatThe3rd
opened
1 year ago
5
fix: poission denoise pass with normal texture
#21
Rabbid76
closed
1 year ago
2
Heat spot on perfect reflection.
#20
benzsuankularb
opened
1 year ago
1
Make realism-effects independent of currently used Three revision
#19
mjurczyk
closed
1 year ago
2
Support multiple materials per mesh
#18
benzsuankularb
closed
1 year ago
2
Fix bug, width is only available on .image property
#17
DmitryUlyanov
closed
1 year ago
4
OffscreenCanvas in demo issue
#16
0beqz
opened
1 year ago
0
HBAO: black spots issue (possibly NaNs or similar)
#15
0beqz
opened
1 year ago
0
Use "Selection" from `postprocessing` to control which objects participate in SSGI
#14
vis-prime
opened
1 year ago
2
Emissive objects?
#13
braebo
closed
1 year ago
3
more loose three peerDep
#12
abernier
closed
1 year ago
1
Reduce trailing effect for a larger scene
#11
SudevKiyadaTR
opened
1 year ago
1
Orthographic camera
#10
kanopa
opened
1 year ago
2
SSGI with Three Js Lights
#9
gnansai
closed
1 year ago
2
Glitches
#8
vinkovsky
closed
1 year ago
2
Set clearcolor?
#7
timknip
closed
1 year ago
2
Trailing effect when rotating camera
#6
vis-prime
opened
1 year ago
8
React-three-fiber integration
#5
klavinski
opened
1 year ago
8
Add a missing "s" to "realism-effects"
#4
thibka
closed
1 year ago
2
Fix
#3
drcmda
closed
1 year ago
1
Transparent materials not displayed with transparency
#2
hybridherbst
opened
1 year ago
3
Missing VelocityDepthNormalPass?
#1
hamzakubba
closed
1 year ago
3