-
The current diffuse shading is quite lacking. To improve this, we should probably look at how it’s done in hair shaders. I believe what we’re after is multiple scattering. The specular reflection is s…
-
Thinking slow and acting fast is the single most important practice to succeed with big and complex projects. This is the conclusion of Bent Flybjerg and Dan Gardner in their book [How Big Things Get …
-
**Describe the bug**
No geometry is created when trying to use a create tool with a ProxyShape that is made live when using Viewport 2.0.
**Steps to reproduce**
Steps to reproduce the behavior:
…
-
How are you?
I found Idea for character animation without rigging or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent system.
They h…
-
See https://jsfiddle.net/Ltku859n/1/
Example also attached at the bottom of this report.
Scroll down the content and click somewhere within the dialog. Observe how the content is scrolled back to th…
Jemt updated
10 months ago
-
### Description of Issue
Opening the specific file below with any USD tooling (usdview, usdrecord, ...) leads to a SEGFAULT.
### Steps to Reproduce
1. Open egg_damascus.usd with usdview from …
-
### Description of Issue
I’m attempting to build USD with Prman and it’s successfully building, but when I attempt to open usdviewer using Prman renderer it fails to connect. Viewing with GL works wi…
-
An issue to compile information about graphics-related types.
- http://graphics.pixar.com/usd/docs/api/_usd__page__datatypes.html#Usd_Basic_Datatypes
- http://www.lighthouse3d.com/tutorials/glsl-12-tu…
-
The terrain can be covnerted to a mesh with far less vertices/more detail than a simple grid.
References:
- http://graphics.pixar.com/library/LOD2002/4-terrain.pdf
-
I'm trying to find a way to report current frame progress to cueGui (using Pixar's Renderman in this case). I can run the render program with an argument that would print simple render stats per line …