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### Checks
- [X] I have checked existing [__OPL issues__](https://github.com/ps2homebrew/Open-PS2-Loader/issues) for duplicates and found none
- [X] I am using either OPL [latest stable version](h…
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How are you?
I found Idea for character animation without rigging or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent system.
They h…
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See https://jsfiddle.net/Ltku859n/1/
Example also attached at the bottom of this report.
Scroll down the content and click somewhere within the dialog. Observe how the content is scrolled back to th…
Jemt updated
7 months ago
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[USD](https://graphics.pixar.com/usd/docs/index.html) is Pixar's open source, Universal Scene Description format and api. USD is emerging as the standard scene description format and api used in vfx.…
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I saw that [`tinyobjloader`](https://github.com/tinyobjloader) lib has support for reading (but not interpreting) a seemingly undocumented OBJ extension from Pixar for storing crease chains.
The `t…
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Hi, thanks for sharing this code repository and this impressive work!
I understand that dMASIF can calculate the coordinates and normal vectors of protein surface vertices as below.
def pre…
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### Description of Issue
The new `Capsule_1` primitive seems to have a issues drawing correctly. Compared to adjusting radiusTop and radiusBottom with `Cylinder_1`, the new cylinder prim has unexpect…
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### Describe the feature
I like to remove parts of game titles from the filename that I find pointless ("Tom Clancy's Rainbow Six" becomes "Rainbow Six", "Disney/Pixar Ratatouille" becomes "Ratatouil…
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This article contains great links: http://raytracey.blogspot.com/2008/08/voxel-ray-tracing-vs-polygon-ray.html
https://www.scratchapixel.com/
https://www.khanacademy.org/computing/pixar/rendering
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Migrated from trac ticket 62, submitted by caumiao@126.com.
Add the Bidirectional Surface Scattering Reflectance Distribution Function (BSSRDF) support in rendering translucent materials.