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CylonSB
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bounded-planet
Test Game Please Ignore
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Bump image from 0.23.10 to 0.23.12
#79
dependabot[bot]
closed
2 years ago
1
Bump atom from 0.3.5 to 0.3.6
#78
dependabot[bot]
closed
2 years ago
1
Bump socket2 from 0.3.15 to 0.3.19
#77
dependabot[bot]
closed
2 years ago
1
Bump quinn from 0.6.1 to 0.6.2
#76
dependabot[bot]
closed
2 years ago
1
Bump generic-array from 0.13.2 to 0.13.3
#75
dependabot[bot]
closed
2 years ago
1
Bump crossbeam-deque from 0.7.3 to 0.7.4
#74
dependabot[bot]
closed
2 years ago
1
remove manual macro expansion in bevy_egui once we update to the next version of bevy (as of bevy 0.3.0)
#73
Jerald
opened
4 years ago
0
fix/arc_nonsense
#72
martindevans
closed
3 years ago
6
Add a rust toolchain file to ensure updates don't break builds unless manually changed
#71
martindevans
opened
4 years ago
0
Add rapier collider set features to unit selection
#70
Jerald
opened
4 years ago
0
Update bevy to 0.3.0
#69
Jerald
opened
4 years ago
0
Rather than managing selection with events, it should be component-oriented
#68
Jerald
opened
4 years ago
0
We should have a real map between entity <-> collider handle used in unit selection
#67
Jerald
opened
4 years ago
0
When a proper input handler exists, use it for the egui input gathering system
#66
Jerald
opened
4 years ago
0
When a proper input handler exists, use it for the unit selection functionality
#65
Jerald
opened
4 years ago
0
Properly figure out which camera should be used for unit selection
#64
Jerald
opened
4 years ago
0
Unit selection v2
#63
Jerald
closed
4 years ago
1
Add README.md
#62
entropylost
opened
4 years ago
0
Egui integration with bevy
#61
Jerald
closed
4 years ago
0
actually give real input to egui
#60
Jerald
closed
4 years ago
0
modify EguiSystemNodeState so that it only holds onto the draw entity and gets the other information each tick from the query
#59
Jerald
closed
4 years ago
0
Change egui node to use an Option<Handle<Texture>> with a shader def so we don't have a weird default thing (requires egui node to be behind a handle due to bevy restrictions)
#58
Jerald
opened
4 years ago
0
Split egui node into separate components for the render pass and the render resources
#57
Jerald
opened
4 years ago
0
Properly integrate the egui context as an asset in bevy_egui to remove the singleton restriction on contexts
#56
Jerald
opened
4 years ago
0
Stop the egui draw entity from having its draw operations done by the default bevy system
#55
Jerald
opened
4 years ago
0
Utilize staging buffers in the bevy_egui mesh handler to improve performance
#54
Jerald
opened
4 years ago
0
Investigate changing bevy_egui mesh to use u32 indices after that is possible in bevy
#53
Jerald
opened
4 years ago
0
Client download heightmap closes #31
#52
Avril112113
closed
4 years ago
0
Added examples to a lot of cards
#51
martindevans
closed
4 years ago
0
Unit Movement
#50
martindevans
opened
4 years ago
0
Jerald/issue40
#49
Jerald
closed
4 years ago
0
Improved networking
#48
martindevans
closed
4 years ago
0
Stream World Terrain
#47
martindevans
opened
4 years ago
0
Load Terrain At Coordinates
#46
martindevans
opened
4 years ago
0
Advanced Audio
#45
martindevans
opened
4 years ago
1
Feature/default unidirectional streams
#44
martindevans
closed
4 years ago
1
Unroll dependencies in src/networking/systems.rs
#43
Jerald
closed
4 years ago
0
Meeting 2020-09-29
#42
martindevans
closed
4 years ago
0
Switch to Bevy 0.2
#41
ocornoc
closed
4 years ago
1
Server Side DB
#40
Jerald
opened
4 years ago
0
Choose an error crate
#39
Jerald
closed
4 years ago
0
Open Streams
#38
martindevans
closed
4 years ago
0
fix/content_paths
#37
martindevans
closed
4 years ago
0
Use cargo workspace
#36
Jerald
closed
4 years ago
3
Cargo Workspace
#35
Jerald
closed
4 years ago
0
Better Terrain Mesh Conversion
#34
martindevans
opened
4 years ago
1
Feature/land mesh2
#33
martindevans
closed
4 years ago
7
Investigate UI
#32
martindevans
closed
4 years ago
4
Download Heightmap
#31
martindevans
closed
4 years ago
0
choose an error handling crate
#30
martindevans
closed
4 years ago
0
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