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Exactly what fbx animations does it support? Or do I have to change the name of the bone first? I tried using fbx from gamerip results but it didn't work.
only fbx from mixamo is what i have tried an…
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## Description
SceneGraph distinguishes between two types of geometry: anchored and dynamic. The distinction is one of efficiency; for geometry that is "anchored" to the world:
- poses do not ne…
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Dear Sasabot-san,
My name is Mingfei. I am interesting in you **hrisys** project.
Currently, I'm also trying to retarget a bvh file to an actor, but only to find a distorted actor, as reported […
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![BVH photo](https://user-images.githubusercontent.com/51306492/58773339-80c98580-8571-11e9-9b71-b4cfb014a226.PNG)
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Well i have motion capture tools . i did tired to use different software to change bvh to vmd and no one work perfectly so when i apply my motion either in bvh in MMM (mikumikumoving) or vmd in MMD(mi…
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Hi,
Thanks for making this awesome project open source. I encountered some questions about training this model on another dataset.
1. Could you share more details on how you pre-processed the LA…
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I try to run the last paragraph code of the read me file, but it fails as follows:
I want to use my own bvh file to drive 3d Model.
Any idea will be appreciated !
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Absolutely amazing work . But may I ask what the final output. Is it only the human geometry or can we get .bvh or .fbx motion. Am new in this field. Sorry if am asking a stupid question
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Dear authors,
Thanks a lot for the amazing work and sharing the code. Accroding the appendix A in the paper, "_discriminator D is a linear component (similarly to Kanazawa et al. [2018]), with an o…
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Thanks for replying on HN. I think it'd be super fun to do this with the family: scan in the kids' drawings, turn on our webcam, and start moving around so that the drawn characters mimic our motions.…
mholt updated
1 month ago