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I am trying to segment heart (LV, MYO and RV) in my 200 nifti images. When I using 2D segmentation, my training loss, validation loss become nan and dice score becomes 0. This only happens when I am u…
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Consider [this SlintPad demo](https://slintpad.com/?snippet=import+%7B+Button%2C+VerticalBox%2C+HorizontalBox+%7D+from+%22std-widgets.slint%22%3B%0A%0Aexport+component+Demo+%7B%0A++++prope…
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### Describe the project you are working on
Hex based map game
### Describe the problem or limitation you are having in your project
every part of the hex and camera need to have many complex…
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### Describe the project you are working on
2D/3D Game
### Describe the problem or limitation you are having in your project
Export variable name can be too long, especially in `@export_group…
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### Describe the project you are working on
A penguin VR game
### Describe the problem or limitation you are having in your project
Every time I create a `MultiMesh`, whether in editor or in code, …
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For de-facto [1] interop [2] reasons relating to WebKit/Blink implementation behavior, a `pseudo stacking context` should be defined.
Proposal: an element induces a `pseudo stacking context` if at …
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### Describe the project you are working on
Some Platform Design
### Describe the problem or limitation you are having in your project
Godot has a good lightmapper which is good for many usec…
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I wrote a simple example where a new 3D Box is attached to the current one. I did this wiht addChild.
Pseudo Code:
```
loop {
curBox.addChild(box)
curBox = box
}
```
I did this in C++, after a …
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### Describe the project you are working on
3D Environment Lighting
### Describe the problem or limitation you are having in your project
Currently, when playing a scene, the Reflection Probes bake…
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Actually 2D game development is not the main goal of FlaxEditor, but with some effort we can greatly improve the "Flax"ibility of the editor in this direction.
For now, the easiest way to create 2D…