-
In that coding challenge you could create a raytracing 3D renderer. I came up with this because of all the NVidia RTX hype and stuff, and thought that maybe it would be a good idea for a coding challe…
-
**Tell us about your request**
Today AWS App Mesh integrates with [AWS X-Ray](https://docs.aws.amazon.com/xray/latest/devguide/aws-xray.html) to allow tracing to be enabled for traffic flowing throug…
-
Hi, Thanks for your gerat work. I try to run you test or train code, but they have such errors. I checked the code, I found that in train_nerf.py, you have 'min_depth' and 'max_depth' parameters when …
-
Hi! Is there going to be support for handling unbounded scenes via background models with re-parameterized inputs in the near future? If not, would it be possible for you to provide some tips on how t…
-
Current lighting is just a made-up system that looks kind of right. Lights should be improved to have intensities, point lights should be added, multiple lights should be supported. At the same time…
-
I use flame for a ray tracer, which roughly correspond to
```rust
for i in 0..x {
for j in 0..y {
let _guard = flame::start_guard("compute color");
out[i][j] = compute_color(i, j);
}…
-
An example should be implemented that demonstrates how to utilize the GPU to speed up the ray tracing process. Given the simplicity of the `basics.cpp` example, it would probably be a good idea to im…
-
https://github.com/Autodesk/maya-usd/blob/8391cd9c44b546c1970ef2f7937439d1f338c17c/lib/mayaUsd/render/vp2ShaderFragments/usdPreviewSurfaceLightingAPI1.xml#L124-L129
I work for a studio where we hav…
-
Taking advantage of SIMD processing would be a great feature for the ray tracer. However, it's related to performance, and not really worth looking into until we're more feature complete (speed doesn'…
-
### Search before asking
- [X] I have searched the MuZero [issues](https://github.com/werner-duvaud/muzero-general/issues) and found no similar bug report.
### 🐛 Describe the bug
I created new ven…