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Buffs & Debuffs don't seem to show up at all and I have the option checked off. The only LUA error I got was:
```
1x ArcHUD3/Rings/CustomBuff.lua:182: attempt to call upvalue 'UnitAura' (a nil val…
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### User Experience
Currently, Dynamic Token Rings are close to unusable to the average user as they would need to make specifically clipped images for them, this suggestions proposes adding clippi…
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Thanks for a great project!
You mention in "**Section 3.7 Limitations**" that your model does not perform as well on ring-opening and ring-forming reactions. Can you explain how you define/identify…
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I am working with a set of data, and in the course of my processing, polygons are being diminished from a polygon to just slivers of the outline.
Starting polygon
Resulting polygon after "fil…
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Would it be possible to do something similar for fairy rings?
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If possible, would it be possible to add an option similar to the "Grid-based Template Shapes" in core Foundry for token aura rings?
![PT0R8rv 1](https://github.com/user-attachments/assets/b16f0872-6…
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Try the following:
```julia
R, (x, y) = QQ[:x, :y]
I1 = ideal(R, x)
I2 = ideal(R, y)
I1 == I2 # returns true as it should
hash(I1) == hash(I2) # returns false!
```
According to the convention …
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### Describe the Bug
Using the relevant game setting, it is possible to take a group of engineers and by assisting a mex, queue up the upgrade to T2. When that mex is assisted again, the engineers wi…
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### SDK Version
1.6.1
### Client Framework
Angular
### Server Platform
Java
### Operating System
Linux
### Description
We have a chart like this:
![image](https://github.com/user-attachmen…
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Add equipment class: Rings. They are Equiped - not used or applied. Recovered as loot off the dead Adventurers.