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Initial attempt at implementing Roughness following [ECMA 418-2 (2nd Ed, 2022)](https://ecma-international.org/publications-and-standards/standards/ecma-418/) standard did not produce expected results…
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In the datamodel, the roughness values for Bos en Bijkerk and White Colebrook gave the same identifier (both are 5 where Bos & Bijkerk should probably be 6). Also see the attachment.
The suggested …
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Pont light and the rest are okay
![pointLight](https://user-images.githubusercontent.com/20783129/98995804-e7412a00-24ff-11eb-844f-835e18eeab10.png)
but Area Light completely ignores Roughness or…
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I found that the default roughness of the material after setting is too large. If I want to adjust the material to the original version of Scrap Mechanic, I need to adjust the materials one by one. Th…
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we should follow glTF and handle this case:
- https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html#metallic-and-roughness
- https://github.com/blender/blender-addons/blob/67e43f9083b79…
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Eduard, pidió que se pudieran subir capas al mapa para visualizarlas con archivos gpkg o kml.
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Currently (1.5.3), This exporter does not support the output of roughness and metalness textures.
Could you support these textures export?
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Would be interesting to have a way to ignore refraction roughness upon intersection of two dielectrics, allowing to make it easier to emulate condensation on objects, when using particles for the macr…
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The spec [says](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#metallic-roughness-material):
> The textures for metalness and roughness properties are packed together in a single texture…
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**Is your feature request related to a problem? Please describe.**
- When it comes to mission planning for expeditions, Mars Navigator should be the go-to toolbox for players.
- Currently, this tool…