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While the code ensures that the domain and range of the ontology level relationships are enforced, there is nothing that either describes nor checks profile level relationships between instances wit…
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The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate mat…
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Hi! Will you add a list of specific recomemded components for people with not so advanced knowledge on arduino and coding but would still want the machine since it is a great concept and seems promisi…
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**Issue description:**
From time to time the editor view gets black as if it looses almost all the light information and that can only be fixed by closing the editor and restarting it.
The game view…
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### Validations
- [X] I have checked for similar feature requests and could not find any.
- [X] I have made sure this is not an already-existing feature.
### Description
![image](https://github.com…
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I am stuck on the DataLoader progress after 1/10 when I trying to run the `pose_rotation.sh` script on WSL2. Could this be caused by the warning on `libEGL`?
```
libEGL warning: MESA-LOADER: failed…
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Can you please add support for http://www.thegnomonworkshop.com/
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Create set of tools (and underlying primitives if necessary) to allow editing of raw mesh data visually right within Neos - creating/adjusting vertices and faces, applying modifiers and filters, mappi…
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Hi Zylann
So I've been working on this AI mechanic where an AI 3d character generates a path at regular intervals when following the player whenever the player's character is within detection range…
ghost updated
4 years ago