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**Describe the bug**
https://discourse.vvvv.org/t/integer-input-of-shaderfx-does-not-update/21635
It looks like the shader sink that builds the shader doesn't get the shader key/name for the pin o…
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When using Quibly Stylized Lit in ECS, there are twoerrors:
1. DOTS_INSTANCING_ON requires target 4.5 --> this will break the shader. Easily solved by adding #pragma target 4.5
2. Warning: Shader …
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### For?
S&Box
### What can't you do?
I'm unable to disable texture filtering in the material editor and particle editor, at any level. I have to go through shadergraph to do this for materia…
e1m1e updated
1 month ago
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
[Slime Ra…
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Finally learned enough GLSL and THREE-flavored GLSL to be dangerous!
Went to port over some of my shader-toys and from what I remember the process went something like this.
1. Created a new shad…
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Related to #1951
I believe the attached file should have some animation based on application time, however it just stays still in MaterialXWebViewer.
[marbleTime.mtlx.zip](https://github.com/user…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Complex visual shader graphs can quickly become challenging to manage a…
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### Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
### OS Platform and Distribution
macOS Sequoia 10.15.1
### MediaPipe Tasks SDK versio…
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A full Unity version of the game would include:
Spawn and remove tiles surfaces, walls, and intertile walls.
Attack and movement overlays
Use-mode overlays
Full sets of 3D models and animati…
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Bakery volume gives lighting approximation that's good enough to replace realtime lights, good on Switch and Quest.
A shader graph exists and, in theory, it should be possible to re use the SG Bakery…