-
```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
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We want to be able to handle some degree of skinned animations within models. This is easy enough to do, but the hard part is instancing. Because we don't have access to storage buffers, we're limited…
-
```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
-
```
What steps will reproduce the problem?
Following defect #159, I got latest converter (2009/10/06) and o3djs
library, now translation on my loaded skinned mesh is OK, but ...
test1_avatar.html pr…
-
It is my understanding that this demo uses animations which have been baked to textures, in order to have animated humanoids in pure ECS. But I don't see any documentation on how to use this system. A…
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Currently we have a number of glTF exporters with partial support for glTF 2.0. It would be great if we could help artists find the right exporter for their pipeline and required features. We'd also l…
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### Discussed in https://github.com/anatawa12/AvatarOptimizer/discussions/522
Support VRM0 / VRM1 avatars in AAO components.
## Required Tasks
- [x] Add Version Define `AAO_VRM1` against "com…
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The Meet your Match update has introduced a new game feature ( tf_use_min_viewmodels ) and the inspect animations for various weapons were adjusted in retrospect (I assume). Most of them are fine and …
ghost updated
7 years ago
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Hi,
I loaded Vice City map but I can't figure out how implemented is player animations. Someone knows how animations works in Vice City?
![image](https://user-images.githubusercontent.com/19623774…
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## What just happened?
I put on an object which has vertices which are skinned to the root bone. ("Marionette Controls and Strings" from Curio Obscura) but the vertices attached to the root rendered a…