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FPS
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[Zandronum](https://zandronum.com/) - Multiplayer oriented port, based off Skulltag, for Doom and Doom II
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I got a few messages already regarding the cooperative mode for Blade of Agony. I wonder, would it be possible? While mapping, I always placed 4 player startes and also made sure to create places in a…
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This is a ticket where we mark code that can be safely removed
# cl_pred.cpp
> void P_MovePlayer (player_t *player, ticcmd_t *cmd);
> void P_CalcHeight (player_t *player);
> void P_DeathThink (p…
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After seeing what the SWWM GZ mod had done with its Achievements system, I've wondered if the BOA team plans on implementing something similar one day?
Examples of possible Achievements would have …
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I have been creating an UDMF Zandronum (3.1) invasion map using the latest version of UDB when I noticed a couple of issues when testing it:
- The music of the map doesn´t play (no errors on the co…
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Currently the announcer voice clips are ~~stolen~~ borrowed from Star Wars Battle Front 2 (2005). Make some proper announcer voices by recording your own and making them sound like the one from Skullt…
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Looks like the original Botc license is the 3-Clause BSD License.
Although it is modified and mentions only the author instead of "the copyright holder and contributors". So I don't think that exact …
TarCV updated
4 years ago
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Cross posting from ZDoom Forums: https://forum.zdoom.org/viewtopic.php?f=2&t=52271
I'm creating a map for BOOM and due to the nature of how we got the maps set up, we have to use "Transfer Sky Text…
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Recalling from the previous ideas back in the year 2007, I really wanted _TGRDM3_ to branch off to other game modes, and one of them was _Perfect Dark's_ [King of the Hill](https://youtu.be/8zqdt_1Ifb…
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The SkullTag special lump script file '[Campaign](http://zdoom.org/wiki/CMPGNINF)' needs to be updated to append the latest changes with ammo and weapon spawning.
**References:**
- [Wiki Documentatio…