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mattb updated
3 years ago
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### For?
S&Box
### What can't you do?
Making a looping sound is awkward. You have to use loop points / loop markers, which means using a separate program, which is dumb - it should just all be poss…
xezno updated
1 month ago
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# `pico-generic` instead of `espeak-ng` to ?
How to change (on Linux) from `espeak-ng` to `pico-generic` ?
Try this, because `pico-generic` is a much better sounding engine than the default `espe…
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### Describe the bug?
I can't play with Unity Native Playback Engine. But I can play with LibVLC.
![image](https://github.com/user-attachments/assets/42a0b64f-e128-4dfd-a59b-af6712672637)
LibVLC'…
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So, I'm using Stencyl, a game engine that is partially made with OpenFL. I'm reporting this bug here because the admins of the game engine's site recommended I go here, because this is apparently a bu…
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### Tested versions
N/A
### System information
N/A
### Issue description
I am making a retro game in Godot, and due to the current state of the engine, would like to port it to Redot.
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I really appreciate your work. This mod makes the cobblemoon experience more immersive and enjoyable. I'm currently using the fabric version on a 1.20.1 server with a bunch of other mods and I'm activ…
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NA engine (and even not NA) instant map 116 kPa during cranking sounds like we've detected a backfire. Anything we shall be doing about it?
map during cranking threshold, magic number above your ba…
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UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistry: Error: Package F:/UE/GoodIdea/WeiKeFh 5.1/Plugins/VRM4U/Content/VrmAssetListObjectBPUE5.uasset is too new. Engine Version: 1008 Pac…
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iOS has a [selection of sounds](https://github.com/microsoft/soundscape/tree/main/apps/ios/GuideDogs/Assets/Sounds) to indicate various events e.g. moving offline due to lack of network connection. We…