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The Spatial Audio RFC proposes a very useful standard for encoding. But the spec lacks any recommendations about decoding Spatial Audio in a consistent way (i.e. to discrete PCM channels). Without a …
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sorry to be a pain, could you please explain how to implement an AudioLib with the Google Spatial Audio in Unity? From the Google Spatial Audio Doc:
_Modify the source properties accordingly. For scr…
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We are starting to use Hubs for meetings instead of Zoom, and for us the biggest problem is the audio. The default spatial audio means that if a person's avatar is facing the wrong direction or is not…
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I'm unsure how much prerequisite work these might take, or if they're even possible with the current audio system - If not, feel free to bump these to long-term.
Borrowing some ideas from Unreal's …
H3BO3 updated
4 years ago
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### Environment
Second Life Release 7.1.10.10622905308 (64bit)
Release Notes
You are at 134.6, 122.5, 23.1 in Pasta Cake located at simhost-084df238e5909f9ca.agni
SLURL: http://maps.secondlife…
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**Is your feature request related to a usage problem (not a bug)? Please describe.**
To my surprise, FreeTube supports 5.1 surround playback, but requires Settings > Default Video Format > Audio Form…
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Hi.
I tried resonance Audio SDK for web in (iOS12.0.1/safari & OSX10.13.6/safari) . But it did't work at all.
[Official Web sample](https://cdn.rawgit.com/resonance-audio/resonance-audio-web-sdk/mas…
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## Cursor.AI's analysis
A quick overview via Cursor:
### tell me about this webgl app
This WebGL application is a VR-enabled 3D simulation of flocking behavior, commonly known as "boids". Her…
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(Using steamaudio_fmod_4.0.3, Unity 2019.4.0f1, and FMOD 2.02.04)
I baked audio geometry and set up occlusion to be Simulation-Defined.
On a gameobject I have a Steam Audio Source (with occlusion …
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**Is your feature request related to a problem? Please describe.**
In rooms with larger groups of people, it can be difficult to have multiple conversations going on simultaneously. It is also occasio…