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Moved from #851
Allow the ability to import ASE files or 3ds files that have meshes built to the right specifications to be considered Legal brushes. I've done this back in the day on Gunman Chronic…
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@ladybug-tools/core
![image](https://user-images.githubusercontent.com/547626/28810285-c72230a8-763d-11e7-8b21-0788d0b79ff8.png)
_Screenshot of Analemma 3D displaying Solar Access for downtown Sa…
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Hello there!
How do you guys handle holes on a second floor? I am using a LiDAR with elevation mapping, but the laser returns going through a large hole on the floor are outside the elevation map, …
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Why do we include the borders in the Terrain Background tiles? There's no good reason for it, and it precludes some kinds of mapping like historical maps or maps of natural phenomena that need to have…
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# Is your feature request related to a problem? Please describe.
We have a decent model for mapping exertion to energy expenditure and from there to calorie load and weariness etc, but the input to t…
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Hello,
this is not an issue _sensu stricto_ but it seems that the github Discussion panel is not available in this repo.
I'm simply wondering if it's possible to compute the projection of a 2D…
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The multi noise biome source, unlike other biome sources, also varies vertically as well as on the usual xz. Perhaps the y-axis slice could be determined via a slider once multi noise is supported.
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There is ToonMapping in the code, and close finished, but i didn't find any options to enable or disable it
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I was researching culling last night from a terrain standpoint:
http://www.dustinhorne.com/post/2011/10/18/XNA-Terrain-with-LOD-Part-7-Better-Culling-With-2D-Shapes.aspx
...Looks like he is at the beg…
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### Description
We're using interleaved terrain rendering with Deck and Mapbox/Maplibre.
There is a mismatch of elevation on renders - probably due to camera positioning between Deck and the othe…