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Yup, I'm going to replace every single icon with icons for my own purposes because I don't want to violate anybodies copyright and its a play it safe method. Plus I want to standardize 512x512 icon si…
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when i go to the material editor and i click on diffuse everything works fine but when i close the material editor everything resets what do i do?
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With 469e, users can use their own default texture. I would also like to be able to use my own default icons — those reptile heads for Jump Lifts have always been ridiculous.
Whenever i start a new …
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**Which component?**
- Editor
- Version: 0.3.2.2-beta2, Build date: 2024-10-02 01:10:55 UTC, GIT Revision code: a05932b
**Describe the bug**
In the world map screen, when selecting the option to…
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```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
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Create a simple scene to render a styled button with text as used in the main menu, in-game menus, etc and replace those instances. The scene should have a state (default/hover/click) and associated t…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3…
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**Describe the bug**
I have a Material Prim serving as an interface for a shader network. Attributes on the Material connect to attributes on the shaders. When I load this scene via the Layer Panel i…
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# Description
- Make four prefabs for the Downtown neighborhood the way that we went over in class.
- Find your personal folder within the project
- You can find your folder at __Project > _ Prefab…
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# Description
- Make four prefabs for the Downtown neighborhood the way that we went over in class.
- Find your personal folder within the project
- You can find your folder at __Project > _ Prefab…