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[Here](https://github.com/flexible-collision-library/fcl/commit/13a1f78e32ccdf26d1da3a3205480e860b456413) is a simple test to show the incorrect contact point computation in mesh-mesh collision I ment…
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This is what I've been looking for. How to bake global illumination into textures?
I'm building a game engine and modified editor based on three.js and after setting up a scene in editor I want to be…
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##### Description of the problem
It would be very useful for realism to support shadows on RectAreaLights.
I am unsure of the best technique to use here as I have not researched it yet beyond so…
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Is there anything wrong? Anyone can clarify it? thx :)
```c++
pcl::PointCloud::Ptr cloud(new pcl::PointCloud);
pcl::io::loadPLYFile("F:/data/bunny/data/bun000.ply", *cloud);
std::vector p1;
for (…
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# Optimizations to animation engine
Currently animation engine chokes on some 500 bones being animated simultaneously, resulting in a very high CPU usage.
### Motivation
It is not uncommon to see …
Usnul updated
6 years ago
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**Screenshots**
![bugReport](https://user-images.githubusercontent.com/91771421/204699497-b1dca7d3-f1bc-4db8-bce7-23b5b9f8a4b9.png)
**Platform:**
Any windows machine is the same result
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**Describe the bug**
I started a project with the version `0.6.8`. Everything was working as expected. When I update to `0.7.0` or any superior version, I got this compilation error (I am using…
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### Describe the feature you'd like:
Constructive Solid Geometry (CSG) Support
### Suggested implementation:
```
```
![csg](https://user-images.githubu…
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Hello!
I would like to use this THREE.js-PathTracing-Renderer to render the 3D version of Freeciv:
https://www.fciv.net/
https://github.com/fciv-net/fciv-net
How should I go about upgrading th…
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I don't know who is reading which forums - I posted this yesterday in a couple of them. Mostly to see if I can find kindred souls who understand what I'm trying to do.
I pulled back from Roth testi…