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```
Description:
@clientConnect()
// Joe Kari: exec content of the onEvent_playerConnect_do cvar
if ( firstTime && !isBot )
{
trap_SendConsoleCommand( EXEC_APPEND, "vstr
onEvent_p…
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I investigated a bit why Uncreation doors does not open on stage.
The “group” map entity keyword (previously named “team”) is read by the game but for some reason is lost somewhere.
If I do `/en…
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Implement a search command for finding specific cvar names based on partial names.
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```
Description:
@clientConnect()
// Joe Kari: exec content of the onEvent_playerConnect_do cvar
if ( firstTime && !isBot )
{
trap_SendConsoleCommand( EXEC_APPEND, "vstr
onEvent_p…
-
This extra entity system is very wasteful and we can actually (re)use a lot of fields within the entitystate and playerstate if needed, as ET has a ton of extra free unused fields on player types and …
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### The Problem:
**In the early game, aliens can't do much damage to the human base.** So aliens must wait patiently for humans to get out of their base to gather momentum: they must way for the dr…
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@slipher wrote [in #954](https://github.com/DaemonEngine/Daemon/pull/954#issuecomment-1806919123):
> A pretty bad shortcoming that we haven't discussed yet is the way that the video stops playing w…
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Don't communicate the class model via configstrings to avoid sending readable information to the enemy team that shouldn't be sent.
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The expected behavior is the corpse should retain the model and skin of the player that died.
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As ETLegacy is coming soon with a new renderer it would be nice if we could use it when we map.
Is it possible to add it in game selection so it will devmap with etl.exe when compiled?