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**Describe the bug**
Unity linker fail when building a project that use ZenjectTestFramework in project and stripping is enabled.
```
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStr…
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The performance on the CPU side have also been improved with some tasks being now multi-threaded and using Unity new Burst code compiling technology.
This build also introduces a much requested chang…
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Un sujet d'optimisation qui permet d'afficher de nombreuse fois le même object dans Unity3D.
![image](https://github.com/user-attachments/assets/1f5b4da4-6552-4ecc-b108-0e9305022e25)
https://www.y…
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I am a bit confused about how to load OpenEXR Images or if it is supported. Currently I used either `LoadImage` or `CreateFromImage` either with automatic loader settings or specific, but the returned…
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I'm trying to run a dedicated corekeeper server on a headless OCI ARM instance. It will reproducibly segfault on attempt. I am not sure what is causing the segfault.
Environment:
```
OS: Ubuntu 2…
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after restarting the scene with the entity prefabs, they become Null, but the entries in the dictionary remain, the problem was solved as follows
[Unity.Burst.BurstCompile]
p…
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First off: great packages, thank you for creating them :).
Opening the project in the 2020.2.1+ opens the Safe Mode with a lot of errors related to generic jobs, for instance:
> (0,0): error err…
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Recently I made a bunch of various benchmarks to test Unity's Burst compiler against native compilers. I've also included Mono and CoreCLR out of curiosity, the code is available [here](https://github…
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The simplest way I can describe my issue is that SteamVR absolutely refuses to give me proper readings on inputs.
Tracking pos/rot of the headset and the controllers work, but input isn't quite wor…
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Hello, first try to download Dotween. When i imported and made setup for package. I got an error. Re-import and re-install not worked.
Failed to find entry-points:
System.Exception: Unexpected exc…