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**General**
Unity version: 6000.0.18f1
Fish-Networking version: 4.4.5R (does NOT repro on 4.4.4R)
Discord link 1: https://discord.com/channels/424284635074134018/1034477094731784302/128436254863589…
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I have installed the c# extension and open my Monogame project in Zed. I get syntax highlighting, but no IDE hints or linting. I open zed logs and see
```
[INFO] starting language server "omnisharp"…
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Hi, in the logs are often glimpsed errors that do not really affect anything, I suggest that they can be sorted out in some way:
- Disable
- Fix
That's all that's available at the moment:
```sql…
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### Description
I left the server running the whole night and the memory allocation kept growing. No clients were connected during this period, but the server was running a simulation with 30 bots.…
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Please make an iOS version. I do not care if it's prebuilt or not.
ikyih updated
3 weeks ago
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**Describe the bug**
Calling a ROS2 service of type `std_srvs/srv/Trigger` will crash the `default_server_endpoint` Node
**To Reproduce**
Steps to reproduce the behavior:
1. Start a ROS2 Node th…
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I can connect the training to the editor - it's great. I can run the training using the build as an environment - it's incredible. It's a great handy tool, but I'd really like to run the build indepen…
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## Environment
- OS Version: Windows 10 Home 1803
- SDK Version: 10.0.0.14393.0
- Visual Studio Version: 2017
## Issues and Steps to Reproduce
***Steps to Reproduce***
***Followed the …
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### Observed behavior
When I use the NATS client library in a C# console application, it works as expected. When I use it within the Unity game engine, it fails to connect and is stuck in a RECONNECT…
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I am a Unity developer, want to start json-server, to test unity demo, but do not know how to operate, can you provide some videos or operation documents for the server white