-
I tried this with recent `daemonmap`, but I think this is deprecated, so I report it here.
Here is an example of a map where a part did not receive a navmesh:
![unvanquished_2023-01-07_095906_000]…
-
currently updater does not handle http redirect, it may be convenient to support them so we can update url in the future without using [teapots](https://forum.nginx.org/read.php?10,284678).
-
When the desktop file did not launched the updater but the game, people not wanting to phone home just had to click the Unvanquished icon and not run the updater. Now that that Unvanquished icon runs …
-
There are many unnecessary navmeshes in every map. Mostly on the outside of rooms but even inside walls and objects.
![unvanquished_2021-04-19_144509_000](https://user-images.githubusercontent.com/…
-
This is minor because if we can't render the game and can't render the error window, the user can't see anything anywyay, but the engine should not crash but shutdown properly instead.
To reproduce…
-
The build point mechanics are designed to ensure gradual starvation of build points over time, so that losing a structure is a bigger and bigger problem as time goes on. However, there is a loophole…
-
@Viech, @DolceTriade do you have anything against setting up repository mirrors on GitLab?
I have no time for this but @pretuer (Derek Owmui, `derek1` on IRC) proposes himself to do it.
At the t…
-
# What I did
1. Start `voxelmini` in devmap
2. /bot fill 16 aliens
it crashed
```
Thread 42 "daemon" received signal SIGTRAP, Trace/breakpoint trap.
[Switching to Thread 0x7fffb4c006c0 (…
-
```gdb
Thread 10 "daemon" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fff9ffff640 (LWP 15693)]
0x00007fffc407d093 in luaH_getint () from /nix/store/7n91vqn1kb6vrk11sr30wca9…
-
Usstremor and tremor-2016 both have a geometry leak.
Apparently, tremor-2016 does [not](https://github.com/Masmblr/map-Tremor_2016_src/issues/1) have this leak in unvanquished, and I believe that k…
ghost updated
5 months ago