-
Reflective items:
- [ ] ~~Snowmobile windshield (O_SKIDOO_FAST = 13, O_SKIDOO_ARMED = 51, mesh 0)~~ **See info below**
- [ ] Rolling wheel blades (O_SPINNING_BLADE = 80, quads only not triangles, m…
-
![image](https://user-images.githubusercontent.com/77055841/133069208-bb38c812-9317-499c-8845-3becd041d2e8.png)
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```
Texture mapping is currently not fully supported in VideoEngine, only GU_UV
mapping is realized.
Support for sceGuTexProjMapMode(mode) is missing.
/**
* Set texture projection-map mode
*
* A…
-
## Problem
All `vim.lsp.buf.*` functions run asynchronously, however they do not provide callbacks when they finish.
This is needed so users can invoke other behaviours after calling these functions…
-
```
Texture mapping is currently not fully supported in VideoEngine, only GU_UV
mapping is realized.
Support for sceGuTexProjMapMode(mode) is missing.
/**
* Set texture projection-map mode
*
* A…
-
Hello,
Was looking to build an 'adaptive subdivision' patch that would tesselate by depth,
but it needs camera projected UV coordinates.
Could this make for an added mode to UV_Coords, with viewpro…
-
### Godot version
3.4.2
### System information
PopOS
### Issue description
Simple shader that transforms a sprite using a gradient texture. Three images:
1. A single image 80x64, thi…
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### Godot version
4.1.1 stable
### System information
Windows 10, amd rx 480 gpu
### Issue description
When I turn on the "Static Lightmaps" light baking mode on an imported model where some face…
-
I am using the forecast from the bureau_of_meteorology integration (both daily and hourly) along with my weather station data (ecowitt 2553) to create a weather platform template.
![image](https://…
-
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/d…