-
```
Texture mapping is currently not fully supported in VideoEngine, only GU_UV
mapping is realized.
Support for sceGuTexProjMapMode(mode) is missing.
/**
* Set texture projection-map mode
*
* A…
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A small dialog window that allows editing materials in real time.
Maybe with a function to automatically convert "old" meshes with shininess into
the new material system that works with roughness inst…
Sponk updated
8 years ago
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Hello,
I am not sure if authors intended to write a book as step by step tutorial, but you can consider changing a content of this paragraph.
"To start creating a UV texture, you need to switch to…
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As of mid-October, ticket #64 is becoming very long with the opening of more rationalized traditional jeepney and UV Express routes, so I'm moving them here.
As of November 2, these routes are oper…
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Hi, thank you for your excellent work.
I used TexPainter to generate textures for the building LoD (level of detail) model of the building, and found that the results were not ideal, for example, the…
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We are using @MappingSingular for entity views https://persistence.blazebit.com/documentation/1.6/entity-view/manual/en_US/#singular-collection-type-mappings
```java
interface MyEntityView {
@M…
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**Is your feature request related to a problem? Please describe.**
Lol "I'm always frustrated when" the model I download is dozens of megabytes and runs at 1 frame per 2 seconds because the author ha…
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Hi, is it possible to make a layer that's last in line in the fragment shader renderer. The reason I ask is because I'm trying to create a an AlphaGradient Layer, essentially the same as the Gradient …
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### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
According to the [GLTF 2.0 specification on materials](https://github.com/KhronosGroup/glTF-Tutori…
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I am encountering a persistent warning message with the Pieces Neovim plugin. Each time I open Neovim, I receive the following message:
`Warning: The Pieces Plugin has been updated. To ensure it fu…