-
### Describe the Bug
Glow berries are harvested when a glow berry vine is present in front of the mechanical harvester. But the vines themselves don't drop glow berries, this means that they are neve…
-
Develop a method of the Parsl-Vine executor to transform Parsl functions into Library objects, and then invoke them via the FunctionCall interface.
-
From previous discussions we have noted ranks of tasks being generated by the manager. Most likely this is due to the ordering of events taken in the main loop. Here is a bit of an overview of what is…
-
Per our discussion yesterday, several challenges and ideas regarding handling of temporary files. Currently, temporary files are associated with the tasks that create them, so if a file is lost, it g…
-
Perhaps an extension of Climbing (actually pretty certain it should be), but it would be cool to be able to swing similar to **Windlands**.
Climbing is already pretty satisfying, but I wanted to be …
-
hi, i am trying to find the optimal vine-coupla for my 4-dimensional data with `Vinecop.select()`, meanwhile using the R-package `VineCopula` for the same procedure due to the support for plotting.
H…
-
```
json.properties is not iterable
at ValidatorParser.parseSchema (/.../node_modules/adonis-autoswagger/dist/parsers.js:705:29)
```
This seems to be introduced with the new validator …
-
Currently, Poisonous Vine is not a very strong ability, Nutcase doing things way better with Hammer Time.
~~Poisonous Vine should trigger even when the unit is using abilities.~~
#>~~Poisonous …
-
When putting Jungle Saplings in the dehydrator, it's creating sticks when the JEI says it should make vines.
-
Genuine question.
158 pull requests outstanding, little input from developers on the issues raised.
I really like the project but hesitant to commit to it if it's just going to die on the vine w…