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I'm writing a JavaScript BVH library and using your implementation as a reference. Not for ray tracing, but for picking and collisions. The library would be intended to run in a [Worker](https://devel…
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A cool blog post from Imagination Technologies, the results are really nice:
http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine
Would be great to have imple…
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I am running rviz on a remote computer and subscribed only to mapData. I am using 3 VGA cameras at 15fps for rtabmap.
On startup, with the robot stationary, my rviz computer's ram jumps from 6gb to…
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One thing we talked about in our meeting this week was only traversing through a "slice" of the sphere. We need to discuss how this can be implemented, and what needs to change in our current algorith…
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I wish to construct a voxel-to-voxel connectome in MNI space and so need to normalise the native space tractogram produced by qsiprep.
I’ve been following the advice here: [](https://community.mrtr…
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```
elseif abs(tMaxPhi - tMaxTheta) < tol && t < tMaxPhi && tMaxPhi < t_end
% Phi, Theta equal
if tMaxR < tMaxPhi && t < tMaxR && ~rStepViolation
% R min
…
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In the spherical traversal phase, when angular and azimuthal boundaries are hit at the same time, the code currently only increments/decrements the angular voxels. An example case is given in the sphe…
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## Issue found with small voxel count:
![78264483-38506080-74d1-11ea-93e9-29a639f36a89](https://user-images.githubusercontent.com/37983775/78268866-d4c93180-74d6-11ea-9f54-0b8491026592.png)
``…
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This is called during each iteration when a radial step occurs. It updates the boundary segments for the azimuthal and angular boundaries.
### Location in the traversal phase:
![Screen Shot 2020-04…
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Several samples (e.g. gPointCloud and gFluidSurface) failed to compile on Linux using GCC (`gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.10)`) because of these errors:
## Invalid initial…