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First of all hi absolutely fantastic work I'm already fooling around with this and it is so exciting to see people making this much work already :D
I was wondering if in this version of your projec…
yanvv updated
6 years ago
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Hi,
the cinematic mode works perfectly, but I couldn't get the VR mode to work.
Everytime I press the "enable VR" button, the screen just goes black after a short loading screen.
Can you help me?…
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**Godot version:**
3.2.2.stable
**OS/device including version:**
Windows 10, GLES3
**Issue description:**
Billboard mode is useful for putting names/labels above objects and characters in VR.…
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## Precommit CI Run information
Logs can be found in the associated Github Actions run: https://github.com/ewlu/gcc-precommit-ci/actions/runs/11822477389
## Patch information
Applied patches: 1 -> 1
A…
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Last Error Received:
Process: MDX-Net
If this error persists, please contact the developers with the error details.
Raw Error Details:
RuntimeError: "cuDNN error: CUDNN_STATUS_NOT_INITIALI…
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### Describe the bug
When i use RenderToTexture in a renderhook (most likely on a CustomSceneObject too) It spams the Console once and then outputs black afterwards in the RenderTarget.
When using C…
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**Describe the bug**
When the headset is taken off and sleep starts while in VR mode. When it comes back from sleep the VR mode doesn't resume instead you get a black void.
This happens even with …
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@mck1117 says there is an untested selectable pullup (ie, we can turn it off via another gpio)
@mck1117 can you provide a relevant snip?
@mck1117 what's the way to proceed in your opinion?