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**Description**
On macOS, the `surface.get_current_texture` function blocks after the user clicks the fullscreen button. It does not finish until the fullscreen animation is finished. This causes…
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Hi guys,
I am trying to get started with the raytracing tutorial. I cloned the repos and try to run cmake .. inside of the build dir. I get the following error:
```
C:\Users\olive\source\repos\…
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**Required Skills:** Vulkan, C++
**Difficulty:** Hard
Of course we want to support the new shit out there: https://www.khronos.org/vulkan
The Vulkan implementation should use the existing low…
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I would like to be able to use the same shader definitions as in OpenGL. This consists of multiple tasks.
1. Constant buffers
Vulkan doesn't like free uniforms so everything has to be in some buffe…
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## Overview
## Tasklist
- [ ] Can this be solved via llama.cpp? (e.g. compiled for Vulkan and ROCm)
- [x] https://github.com/janhq/cortex.llamacpp/issues/9
- [ ] [https://github.com/janhq/jan/issues…
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I've followed the tutorial at https://native.hotwired.dev/android/getting-started and when I start the app through the 'Pixel 9 Pro API 30' emulator on Ubuntu 24.04 it fails to load the website displa…
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# App summary
- App name: AKIBA'S TRIP UNDEAD & UNDRESSED
- App serial: PCSE00428
- App version: 1.00
# Vita3K summary
- Version: v0.1.6
- Build number: 3004
- Commit hash: https://gith…
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As title suggests. I noticed this after comparing my work with yours (having previously followed the tutorial before), and having conferred with someone in the Vulkan discord.
The solution would be…
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hi i'm struggling a lot with getting this to work on a rpi4 4gb running pi os 64x, vulkan seems to be working on the pi but when i run my ue4 game it shows an error about VulkanDevices.cpp and the Git…
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Currently Vulkan backend is only available on Android. Is there anything specific stopping us from porting Vulkan to desktop platforms (Windows/Linux/macOS) ?