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### Godot version
4.0.2.stable
### System information
Arch Linux
### Issue description
I have two tiles:
* The purple one is a simple 64x64 tile.
* The blue one is a 64x128 tile. Its Texture …
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## Description
- `pytz` got deprecated in [Django 4.0](https://docs.djangoproject.com/en/5.0/releases/4.0/#zoneinfo-default-timezone-implementation) && has been completely removed in [Django 5.0](htt…
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We need to add a method for encoding origin / offset coordinate variables where the [GeoZarr coordinates](https://github.com/zarr-developers/geozarr-spec/blob/main/geozarr-spec.md#geozarr-coordinates)…
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##### Minetest version
```
All
```
This is also related to https://github.com/minetest/minetest_game/issues/1667, without this modification introducing quality mobs is not going to be possible.
…
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*This came out of a discussion with @eteq, @nmearl, and @jsub1 at Glue-Con 2020 NYC*
Currently the world axis names are used as proxies for pixel axes in the image viewer, but this breaks down when…
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how should I add texturing to example demo by mvs-texturing?
I can't find needed files of mvs-texturing except .ply generated by NeuralRecon in the example demo folder
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I'm currently using the Realsense D415 camera to gather RGBD data of an object, specifically a bottle. This camera is attached to the end-effector of a 6DOF robot. I use the robot to gather real-world…
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## Description
Read this: https://www.pbr-book.org/3ed-2018/Shapes/Managing_Rounding_Error and implement ray-offsetting functions.
There should be a unit test which has "random" triangle models …
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## 🚀 Feature
The 2.0 version of this API should allow users to get started with rendering, with only an understanding of world coordinates.
## Motivation
It's difficult and time-consuming for use…
legel updated
2 years ago
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### Is your feature request related to a problem?
My server is paper1.16.5, using the world generated by bentobox. I often encounter a problem. If there is a player named ABC on the island at -5600, …