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E. g. Worley noise would be interesting:
https://github.com/jackunion/tooloud
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#### OTG Plugin or Mod
[Please specify if it's about Forge Mod or Spigot server Plugin placing "x" into []]
- [x] OTG Mod for Forge
- [ ] OTG Plugin for Spigot
#### OTG Version
- [ ] 1.12.2_v8_…
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**[Simplex Noise](https://en.wikipedia.org/wiki/Simplex_noise)** (also known as improved Perlin Noise) has many uses in modern game development, as it lies at the heart of procedural generation. Infin…
bdero updated
5 years ago
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Сбор информации о полях, пришедших от API, которых нет в библиотеке. Telegram бот автоматически публикует сюда поля, которых нет в ветке development. Так же тут все поля из шаблонных issue пользовател…
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I can't use `worley-noise@2.0.0` with Node, because
- `src/worley-noise.js` is an ES module, and
- `dist/worley-noise.js` expects `window` to be in the global scope.
It would be cool to be able…
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Hi, I'm working on porting this over to use the Post Processing Stack v2 API and I'm very close to having something usable. However, it looks like I have some bayer artifacts as you can see in this pi…
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cc @rust-lang/release
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Some cell noise might look pretty cool if implemented. Once I have a development environment working I could give this a shot.
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Dunno if it's really feasible though, considering the current vanilla bug.
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Branch here:
https://github.com/jcupitt/libvips/tree/add-worley
Worley is done, Perlin next.
See:
https://en.wikipedia.org/wiki/Perlin_noise
https://en.wikipedia.org/wiki/OpenSimplex_noise
Also n…