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![image](https://github.com/user-attachments/assets/4cd507da-9bc6-4e2b-9bca-4d2fc24603bb)
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subj
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Is it possible for Xash3D to have native SuperSampling antialiasing?
The reason I ask for this is because I think it would be the best way to have unfiltered textures without suffering any shimmeri…
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Add half life1 engine for half life 1 engine based games:
https://github.com/ptitSeb/halflife
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Hi! Congratulations on your port. :)
We're, i.e. FWGS, dropping old engine support soon once and forever. However, we have [new fork](https://github.com/FWGS/xash3d-fwgs) based on final Xash3D rele…
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While the WON versions had the language content pasted on the same valve folder, the Steam version exported all of that to custom folders, like valve_hd for the HD models from Blue Shift and valve_spa…
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1. hardfp is now unsupported, using softfp is preferred for ARMv7.
Yes, it's bad to break the ABI, moreover it something that we cannot detect. But, let's look into truth's face, even if I know how…
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I compiled xash3D on my Pi4 running Buster.
It runs with a decent framerate so far but I'm experiencing a problem that the textures keep randomly switching like walls, floors or other objects don't h…
nex86 updated
4 years ago
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```
../ref_soft/r_misc.c:233:44: runtime error: left shift of 2488 by 20 places cannot be represented in type 'int'
../ref_soft/r_misc.c:104:14: runtime error: index 1200 out of bounds for type 'int…
glebm updated
3 years ago
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Лог:
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Xash3D FWGS 0.20 (3400, 4c9b4dd, gotta-go-fast, android-arm64)
Game started at Jul26 2024…