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For anyone curious (on a mac):
Run:
```
$ brew install mono (if you don't have it)
WaveFunctionCollapse $ mcs -pkg:dotnet /reference:System.Drawing.dll *.cs
WaveFunctionCollapse $ mono Main.exe
(it…
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Launched with :
`$ steam-categorizer -p ~/.config/steam_categorizer.json -c ~/Library/Application\ Support/Steam/userdata/131245987/7/remote/sharedconfig.vdf `
```
...
INFO Steam::Categorize…
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Hello Everyone,
First of all, thx a lot if you can help me :P
I'm creating a 2D Multiplayer Platformer , making jump my player, and the jumps doesn't have the same effect every times, I think t…
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Hi there, I was trying a few moments ago and I'd like to go if is it possible to jump during a dash, just like the Megaman X games. If so, what should I change in the code?
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Hi!
**Operating system or device - Godot version:**
Arch Linux, GCC 6.1.1, x86-64 build, Godot 2.0.3
**Issue description** (what happened, and what was expected):
Editor crashes when clicking on emp…
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Hello!
My hardware: Intel Pentium E2200, 4 Gb RAM, ATI HD 4650.
I use Arch Linux (but it doesn't matter, because I get the same performance on all Linux-based systems) with opensource videodriver on…
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**Issue description** (what happened, and what was expected):
Regression from #6813
`Globals.localize_path(String path)` is returning the same absolute path that was passed to it, instead of the loca…
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Hi,
Currently in order to have OneWayPlatforms we should have 2D edge collders on an object but I'm making a retro platformer with a tool that lets me "draw" the tiles and it would be great if I coul…
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День добрый. Мы gamedev команда. Ищем замену gwt для libgdx.
На данный момент есть два варианта
1) teavm (https://github.com/konsoletyper/teavm/issues/new) + teavm-libgdx (https://github.com/kon…
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Hi @cjddmut,
I already have implemented Push/Pull boxes and Water.
But before refining all my implementations (ladder included) and before adding ropes.
I think we can discuss some mayor changes tha…