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During Two player play against the AI. If player 1 has the opportunity to jump an opponent and AI has the opportunity to jump right after then the first players piece who moved first is removed while …
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- [x] Screen
- [x] Player Controll
- [x] First Enemy -> Class, AI
- [ ] Design -> Background, Light, ...
- [x] Collision Detection
- [x] Waves and Time Spawning
- [ ] Loot and Enemy Drops
- [ ]…
Xinoi updated
4 months ago
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Here is the log just before i get the error.
```
Requirement already satisfied: MarkupSafe>=2.0 in c:\users\satyajit\miniconda3\lib\site-packages (from jinja2->torch==2.3.1) (2.1.3)
Requirement …
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Hi @XCOM-HUB,
I have Google-translated the [campaign texts](https://github.com/user-attachments/files/17354815/campaigns.json). You can proofread it if you want before merging it. I have successful…
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[logs.txt](https://github.com/user-attachments/files/16970621/logs.txt)
Hello. Unfortunately it doesn't work. Video card RTX 3090 24GB. Installation as in the description. Pinokio installation.
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Just a cheesy way past them. Also works for wallmasters but they are trivial to ward off with first person mode even without this trick.
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# KubeSail | How and why to host a blog at home
A blog post over-viewing how and why to host websites and blogs from home. First a tutorial, then a plea. Also some MidJourney AI Paintings!
[https://…
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**Describe the bug**
When adding new rows to the same table (to track performance during training) and logging it, the new version of the table isn't shown in the web app.
**To Reproduce**
Minima…
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## Goal-State/What/Result
Users of `spice` can run their models against an evaluation dataset, have the model's outputs compared and scored, and track these model evaluations over time.
## Why/Purpo…
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Could it be made that AI lords with positive fear factor are more likely to attack enemies who use negative fear factor first, and AI lords with negative fear factor are more likely to attack enemies …