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On the FDSN.org site, both a "Network name" and "Description" are specified for a given FDSN code. But, in StationXML, only "description" is allowed. More confusingly, the StationXML "description" o…
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### Feature description
A liquid in the game, that could be added to creatures and it will raise the "gelled" statistic (you can give it an other name) statistic from inspect menu from 0% to 100%. …
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# Goal
Use data from WPRDC and County Scraping AND OR Zac's API to create in our database schema an accurate reflection of the following for a given municipality:
* Each parcel that exists
* Each …
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**Feature description**
When a fluid stream is concentrated in one area for long enough, a static puddle of that fluid will begin to form. Puddles expand horizontally slowly the more fluid is poured.…
xowe1 updated
2 years ago
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**Feature description**
adds bloody noses and bruises for humans that have been damaged by blunt force. nose bleeds would be like in the vr game blood trail. and ik bruises are already in the game bu…
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Humans need oxygen, water, power and living accommodation (barracks maybe okay for singles, but need separate for families)
Generation 1 accommodation will likely be highly communal based (shared c…
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I have it started here https://foundry.cladplatform.org/workspace/data-integration/monocle/graph/ri.monocle.main.graph.834c55b5-df54-4dd0-bbe3-bff5f8362da7?coloring=monocle.color.resource-type
it's…
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### Summary
After a Schema Deploy, we have to go through and manually save a lot of the Schema items in the back office post deployment to get it to ingest into the GraphQL endpoint.
This causes p…
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### Which Umbraco version are you using? (Please write the *exact* version, example: 10.1.0)
13.5.2
### Bug summary
https://github.com/user-attachments/assets/8cb4b17c-f355-4b2c-a0dc-d5ab5ef8…
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Description
Once published in a semantic repository, semantic artefacts are hopefully being reused by others to build their information system. In the eventuality where the semantic artefact, a con…
ghost updated
4 years ago