-
```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
-
```
Particles size can not be rendered without GLSL shaders. Current drawing needs
to be extended with GLSL shaders.
```
Original issue reported on code.google.com by `mab...@gmail.com` on 23 Jan 20…
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In glsl it's possible to set the thread group / work group size for compute shaders via specialization constants. This allows an application to use different sizes depending e.g. on the hardware limit…
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When requesting [GL_KHR_memory_scope_semantics](https://github.com/KhronosGroup/GLSL/blob/master/extensions/khr/GL_KHR_memory_scope_semantics.txt) the generated SPIRV is missing `OpCapability VulkanMe…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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Was looking for a module that wrapped the glsl-optimizer with a Node API and found your project. Would like to give it a try, how do I import and interface with options from glsl-optimizer?
-
```
What steps will reproduce the problem?
1. Go to http://threejs.org/examples/#webgl_shaders_sky
What is the expected output?
It's blue/green on the top half, rust tones on the buttom
What do y…
-
```
What steps will reproduce the problem?
1. Go to http://threejs.org/examples/#webgl_shaders_sky
What is the expected output?
It's blue/green on the top half, rust tones on the buttom
What do y…
-
```
Currently the shader translator only supports GLSL version 130, 150, 410 and
420. Update it to support as many GLSL versions as possible so that the GL
renderer can support ES3 on the lowest po…
-
### Describe the project you are working on
A 2D Visual Novel game, features lots of advanced shading techniques such as anime-style composition
### Describe the problem or limitation you are ha…
saki7 updated
10 months ago