-
I would appreciate, if at some time, you could add at least a rudimentary physic tab to the object properties panels. A basic one might consist of a shape selection [box, cylinder, mesh, sphere...etc…
-
Dear ants community,
I am trying to register CEST MRI images(200 2D volumes) to anatomical images but I face this error and my registration did not work:
zsh: no matches found:[AntsRegistration…
-
While GZDoom Builder is open source, it is hampered by it requiring Windows. The removal of SlimDX as a dependency certainly helped matters, but GZDB still relies on DirectX.
I wouldn't be surprise…
-
I know that we can create components in c++, but it's so complex way to create a single component. Every time you need to recompile a bunch of code every single fix. In fact it means that you improvin…
xahon updated
4 years ago
-
When one picks the non-public domain license for e.g `stb_image`, as PD may not be recognized as a valid type of license in your country of origin or other reasons, the specific copyright years are no…
-
@artur-trzesiok
Thanks for this amazing module! I've added it as a dependency to the [vtkplotter](https://github.com/marcomusy/vtkplotter) module.
I will now try to manage how to do the volumetric …
-
With the latest godot master the collider seems to be broken
-
In editor, voxels in layer overlaps from top layer to bottom layer.
But when do `Merge visible`, it seems bottom layer to top layer.
For example
There are 3 layers in order and overlaps on same…
-
Hi,
I am trying to build gpu-voxels on Ubuntu 16.04. Cuda 10.1 with Ros kinetic. CMake and make output are below. Thanks in advance.
Cmake Output:
```
-- Detected version of GNU GCC: 54 (504)…
-
Currently, Minetest Game uses 64×32 skins instead of the more recent 64×64 skins that were introduced in Minecraft 1.8/1.9.
The new skin format allows for "overlays" on all body areas, not just the h…