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This proposal has been modified in the comments, from a new file format to a standard header
~~Technically this is more of a world exporter thing, but I'm opening it here since I think we need inpu…
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i am currently working on a project where i need to have a puppet warp algorithm that works similarly to the one in photoshop.
but the issue here is that after using the code in the demo on my imag…
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#5
こちらの修正でObjファイルのロードに失敗している
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Ok, before jumping into the trace_full part I would like to improve the compilation times because they kill my Flow.
I need some information:
- Do you really need the crate dialoguer? I notice tha…
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### Godot version
4.0.beta
### System information
Windows 10
### Issue description
As revealed by the video of "Gamefromscratch" about using Haxe in godot 4, the import of an invalid "wavefront" …
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In 0.3.0 supported mtl attributes are:
Ka - Ambient component
Ks - Specular component
Kd - Diffuse component
map_Kd - Diffuse map
Ns - Shininess
D - Opacity
can we introduce more support to m…
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### Steps
1.Install the plugin
### Result
Clion crashes on plugin load
### Expected Result
happy coding
### IDE Details
latest version of clion as of posting running on an intel pro…
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What I want todo is create one struct that satisfy the material data parsed from obj, gltf/glb.
This doesn't doesn't stop material, but any container that will be used by three of these loader.
I wi…
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I was creating some minimal test files by hand and came across the following -- if an OBJ `*.mtl` file has this content, the imported material doesn't contain any texture references:
```obj
newmtl…
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After the mesh filtering stage, I stopped the process to UV unwrap the mesh myself instead of it being done automatically. To do that though I didn't want to work with 1.3 million tris so I reduced th…