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After initially providing feedback to the shipping of godot in snappy and the freeorion.freeorion-godot command provided by snap, this tracks the availability of the godot client via snap in the maste…
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I'd like to request the addition of several features to the log to make it more helpful for testing.
* RAM Usage: The ability to track and log RAM usage throughout the application's runtime.
* Tim…
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**Describe the bug**
When project contains .vox file, godot automatically imports it and crashes.
**To Reproduce**
Open a project that contains .vox file.
**Expected behavior**
It shouldn't c…
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### Tested versions
- Reproducible in 4.3 beta2 and beta3 (not sure about earlier versions).
### System information
Windows - Godot 4.3 beta2 (and beta3 too)
### Issue description
I've described …
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I wish I had known about your plugin a year ago. I ended up writing a specialized "Keyboard Scene" that is switched to whenever text input is required.
So, I have to ask: does this plugin work in a…
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### Benefit description
Even if, from a design perspective, the dialogs in Popochiu work well, the user/developer experience for them in the editor has been left behind a bit.
The two main offen…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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This is needed for #78: once exported all game resources (including python modules/packages) are packed in a single zip archive (e.g. `my_game.pck`), this way python interpreter crash when trying to `…
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Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon p…
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Looking through the code and generated documentation, the save_game_state and load_game_state calls use a PoolByteArray to hold the game state. Issue is, Godot passed PoolArrays by value, not by refer…