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### Version/Branch of Dear ImGui:
Version 1.90.8, Branch: docking
### Back-ends:
imgui_impl_opengl3.cpp
### Compiler, OS:
clang, MacOS
### Full config/build information:
```
Dear ImGui 1.90.8 …
hsm4 updated
4 months ago
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```
Klaim@KLAIMSTATION2 MINGW64 /e/projects/build2-packaging/dearimgui/usertest/myapp (main)
$ rm -rf .bdep/ ../build-*
Klaim@KLAIMSTATION2 MINGW64 /e/projects/build2-packaging/dearimgui/usertest…
Klaim updated
2 years ago
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1. Using a CollapsingHeader/treenode inside a node, it's ui goes out of bounds of the node;
```cpp
ImNodes::BeginNode(node.id);
{
ImNodes::BeginStaticAttribute(node.ui.add.rhs);
if (…
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The visual and logical positions of my mouse cursor are not the same.
If I draw a software mouse at the location where imgui thinks it is, it gets quite visible:
![mouse](https://user-images.githu…
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Currently, imtui uses a modified `ImFont::RenderText` function where it inserts the ascii value of the character to be rendered in the alpha channel of the color (`ImDrawVert.col`). While this makes i…
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The latest version of `imgui` is [1.91.4](https://github.com/ocornut/imgui/releases/tag/v1.91.4), I updated my local imgui to 1.91.4, but `imgui-sfml` build failed with the following error, could some…
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I have integrated ImGuizmo into several projects by now. A recurring theme is me doing this:
```cpp
static bool CanActivate()
{
if (ImGui::IsMouseClicked(0) && /*!ImGui::IsAnyItemHov…
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I examine Sequencer and your idea is truly inspirational for me.
I try to understand some hard-codded values and ImGui uses.
Some explanatory comment would be great.
to understand your logic …
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### Version/Branch of Dear ImGui:
Version 1.90.4, Branch: master
### Back-ends:
imgui_impl_opengl3.cpp + imgui_impl_glfw.cpp
### Compiler, OS:
Windows 10 + MSVC 2019
### Full config/…