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Hi,
@friti and I noticed that all tracks that pass minimal kinematic requirements are considered for the isolation
https://github.com/CMSBParking/BParkingNANO/blob/master/BParkingNano/plugins/BToK…
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Hey there!
Sorry if this is a trivial question, I'm an absolute layman when it comes to PhysX (3.4): is it possible to not impart linear and angular velocity from a specific object in user-land cod…
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**Is your feature request related to a problem? Please describe.**
Due to the Set Kinematic Target requiring Transform on input, a relatively complex graph is required in order to simply move or rota…
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There is a lot of spam when you run the PhysX google tests.
- The warning generated by AddSimulatedBodies_returnsExpected should be handled.
- There is a recurring warning about resolving contacts b…
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### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.…
Go-Ba updated
2 months ago
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**Describe the bug**
Adding a Rigid Body component to an entity does not allow a Move Entity SC node to perform its function.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a new pr…
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Hello,
In p-A collisions, hadrons have asymmetric energy (E_A = Z*E_P != E_P). If kinematics are defined using the CenterOfMass class, then the results must to be boosted to the lab frame. Is there…
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Looks like the new Ratrig design. Did you submit it to Klipper yet?
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**Describe the bug**
Attempting to finalize character in Blender 3.4.1. Tried several different characters, same error. MB Labs add-on 1.7.8.42. Receive python error "TypeError Converting py args to …
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Hi Rasmus,
I finally got around to trying to implement pick/place with moveit and your kinematics plugin. Moving the arm around works great until I try a pick operation. When I do, I get the followin…