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### Describe the project you are working on
Advised to open a proposal here by https://github.com/godotengine/godot/issues/87429#issuecomment-1908761733
Hope I did it right (this time!)
## Over…
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As of now there are only tutorials on building a frontend framework, it'd be great to have tutorials on how to build a backend framework too. With this issue I have attached a video of the co-creato…
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### Is your feature request related to a problem?
Yes. Currently, players are able to clip through certain planes due to their velocity being too high and being in front of the plane on 1 frame, and…
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Hi, I want to ask about why is the physics in blender 2.79 works better in 3.6? Is it because they delete game engine for versions after 2.79?
I can get a pretty good effect without baking in 2.79…
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Hi. I'm trying to build Godex from the latest Godot master branch `364ea7f280a3f074795e542b16b1d0ec76cf6ce2`.
I am using MSVC and building for windows. The error I'm getting is:
```
Linking Pro…
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LIST EASYBPY:
`['Euler', 'Matrix', 'Vector', '__builtins__', '__cached__', '__doc__', '__file__', '__loader__', '__name__', '__package__', '__spec__', 'active_object', 'add_armature', 'add_array', …
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I am working on making the mobs work well with special blocks like doors, fences, trapdoors, and water, but I've stumbled upon some physics issues. The physics engine does not allow the mobs to pass t…
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Not even sure if applicable but hey.
[https://gamedev.stackexchange.com/questions/558/implementing-a-wrapping-wire-like-the-worms-ninja-rope-in-a-2d-physics-engine](https://gamedev.stackexchange.co…
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### Describe the project you are working on
A first person shooter ()
### Describe the problem or limitation you are having in your project
I'm running into several problems with raycasts and…
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### Godot version
4.0.beta10.official
### System information
Windows 11 22H2, GTX 1650 Mobile, NVIDIA Driver 527.56, Vulkan
### Issue description
Heavy artifacting when GPUParticles3D trails are …