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I'd like to be able to share the app state between 2 computers. Let me explain:
I have a desktop and a laptop. I use postico on both - I prefer the desktop but have to use laptop from meetings and/…
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### Describe the project you are working on
A platformer with character animations
### Describe the problem or limitation you are having in your project
I used to work directly with the animation p…
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The existing warehouse state-machine codes enforce "automatic publication versioning" (initial publication is "v1", subsequent publications are automatically incremented) which is inappropriate for CM…
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Currently there's no validation for the `from`, `input` and `to` parameters on the `state_machine.transition` action and on `state_machine.transition` confition. This is something that would be nice t…
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Saving in Camille tries to ignore (i.e. preserve) iUML-B state-machines (even though they appear to have been deleted because there is no text representation). However, a transition's source/target re…
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Issue #36 highlights that pressing Command-W will close the emulated tab. I might suggest forcing a confirmation prompt to appear instead, so that there's less chance that the emulated state is lost.
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The EGD driver can end up locked in the `JSD_EGD_STATE_MACHINE_STATE_FAULT` if the following sequence of events happens:
1. A fault occurs in the EGD. State transitions to `JSD_EGD_STATE_MACHINE_ST…
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**Describe the change you'd like**
- Create a state machine for general game control that should include atleast Spawning, Playing, and Dead
**Describe alternatives you've considered**
- Using boolea…
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The Lambda function for the workmail-message-flow-state-machine solution has full permission to the 'statemachine' resource but the policy is missing the 'execution' resource, which is also needed in …
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This is an idea which comes directly out of a (modest) pain point in code I'm working on, as opposed to dreaming up language features on a nice-to-have basis. I've searched for prior discussion of th…