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Do you have any idea when you would support [KHR_texture_transform](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md) and how to do so with USD?
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ghost updated
5 years ago
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Creating Content for Apple ARKit - https://developer.apple.com/arkit/gallery/
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I thought this one was already solved and I tried deleting all "Armature/" manually using USDA, but somewhat the USDZ is not working. Strange...
Example animation: (made using Blender Grease Pencil…
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For inline, WebXR, and Magic Leap, we'll need a glTF/glb file. There's a scenario where only the USDZ is provided, with a poster, which is more or less no different from iOS's native AR Quick Look.
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@kcoley I noticed today the tool seems to support GLTF "embedded" files as well? I had been using the separate type up until now.
I did a few test files. Very simple just a cylinder geometry with…
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https://github.com/kcoley/gltf2usd/blob/2fb00ed730b8a87206551ff67cd75682d8276ad4/Source/_gltf2usd/gltf2/Material.py#L104
I was going through the code and couldn't find anything which handles alphaM…
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- Add an option for directly generating usdz files instead of generating USD/USDA/USDC first
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Can't convert this model can you help me out?
It gives me this error while converting to usda. "componentType 5125 is unknown"
And then the usda to usdz converter says: "There are 0 vertices in …
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I'm getting this error when I try to create a USDZ.
The asset is a .jpg
Any idea why it does that sudently?
```
converted usd file extension from .usdz to .usdc: /var/app/current/tmp/e065a99…
ghost updated
5 years ago